![]() These paths then end up in typically circular battle arenas, where enemies spawn in waves and progress is achieved by vanquishing them all. Essentially, a level is an A to B path where you engage in first person platforming with very light combat in a corridor style where you have very distinct paths that you can traverse through very quickly. Perhaps this is to make it work better on a controller with less inputs, but at the same time, these changes also work hand-in-hand with the game's entirely different combat beat, which seems now heavily inspired by the recent Doom games. Shadow Warrior 3 switches things up still further: shooting and swordplay are radically simplified (two attacks and no parry), with fewer weapons but more focus on those weapons. ![]() Watch on YouTube Alex Battaglia's technical review of Shadow Warrior 3, as tested on PC, PS4 Pro and the back-compat plus PS5 rendition. Shadow Warrior 2 may have looked gorgeous, but the base gameplay was marred by turning most of the objectives into something you might find in Borderlands. Shadow Warrior 2 was a different beast: the base shooting and swordplay improved and the Road Hog engine delivered impressive visuals, but level design and engagement in most of the game took a step back in quality, owing to levels built around tile-based randomisation, Diablo-style. The changes to gameplay are worth focusing on to begin with: Shadow Warrior's 2013 reboot was a fast-paced classic FPS, filled with health drops and secret locations - but with a surprisingly well crafted story and characters you could really care about. ![]() Meanwhile, the lack of native current-gen versions of the game is a genuine disappointment - owners of new consoles essentially get accelerated versions of the last-gen game, missing key visual features. The impressive Road Hog engine takes a backseat this time to Unreal Engine 4 - a controversial decision that doesn't quite pay off. Protagonist Lo Wang's voice is different, the gameplay itself has evolved and crucially - from a Digital Foundry perspective, at least - the engine technology powering the experience has moved on. ![]() Nine years on from Flying Wild Hog Studios' first reboot of the Shadow Warrior franchise, it's all change with the third series entry. ![]()
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